Drop the injected AlarmSound Protocol and the wecker.Sound class. Each style
now owns its tone by using pygame directly; the runner owns only the audio
engine lifecycle (mixer init/quit), button sampling, and cleanup. This is the
seam for future styles that handle their own tone — a 'talk' style would just
import pygame and play speech, with no shared interface to extend.
- styles/base.py: AlarmStyle.__init__(set_led, music_file) + start() + update()
- styles/blink.py: start() loads+plays music via pygame.mixer.music
- styles/simple.py: owns its beep — synthesises a square-wave buffer in
module (stdlib array+math) and plays it via pygame.mixer.Sound
- wecker.py: setup() brings up the mixer only; run_alarm constructs the style
and guards start() with a clean log+exit on failure
Tests: a shared tests/conftest.py stubs RPi.GPIO/pygame in sys.modules before
any SUT import (order-independent, removes duplicated inline mocking); the
wecker mock_pygame fixture patches one fresh pygame mock into wecker + both
style modules so assertions see the same calls.
README: tone-ownership and plugin-contract updated.
Move audio ownership out of the shared runner and into each style via an
injected Sound capability (play_music(path) / play_beep()). The runner now
only owns button sampling and cleanup; the style kicks off its own tone in
start() and drives the LED.
- simple: a repeating square-wave beep (ordinary alarm-clock tone), no music
file required. The beep is synthesised in memory as signed-16-bit stereo
PCM (stdlib array+math) and played via pygame.mixer.Sound — no shipped
audio asset, no new dependency.
- blink: unchanged behaviour — music on an endless loop from --music-file /
MUSIC_FILE / the default track, via pygame.mixer.music.
- AlarmStyle contract gains sound + music_file in __init__ and a start()
lifecycle hook; AlarmSound Protocol documents the audio seam for future
styles that handle their own tone.
- setup() no longer loads music (that is the style's job now).
README updated: per-style ringing tone, the --music-file note (blink only),
and the extended plugin contract.
Add an Alarm Styles section (simple vs blink), show --style in manual usage,
and update the GraphQL examples (setAlarm/getAlarms/startRinging) to include
the style field/argument. Note backward compat for legacy cron entries.
- Add startWecker mutation: starts wecker.py via subprocess if not already ringing
- Add stopWecker mutation: kills the running wecker process via SIGTERM if ringing
- Both mutations handle the 'already ringing' / 'not ringing' edge cases gracefully
- Update README with API documentation for the new mutations
- Add comprehensive tests (unit + GraphQL endpoint)
Features:
- New GraphQL query 'isRinging' returns true/false if wecker is active
- Checks the wecker process via PID file (PID_FILE in common.py)
DRY refactoring:
- Extract PID_FILE into shared common.py module
- Both wecker.py and api/schema.py import from common
- DRY enforcement tests verify identity (is) not just equality
Tests:
- test_is_ringing_returns_false_when_not_running
- test_is_ringing_returns_true_when_running
- test_pid_file_defined_once_across_modules (DRY enforcement)
- test_pid_file_same_shared_constant_in_api (DRY enforcement)
- Cleaned up unused imports in test_single_instance.py
Docs:
- Updated README.md with isRinging query documentation
- Fixed api/schema.py to generate cron jobs using '>> wecker.log' so logs aren't truncated.
- Added test_bugfix_default_command_uses_append_for_logs in tests/test_api.py to prevent regression.
- Added RPi.GPIO and pygame to pyproject.toml via 'uv add' to fix ModuleNotFoundError in cron jobs.
- Updated README.md to reflect that system python packages are no longer needed.