Move audio ownership out of the shared runner and into each style via an injected Sound capability (play_music(path) / play_beep()). The runner now only owns button sampling and cleanup; the style kicks off its own tone in start() and drives the LED. - simple: a repeating square-wave beep (ordinary alarm-clock tone), no music file required. The beep is synthesised in memory as signed-16-bit stereo PCM (stdlib array+math) and played via pygame.mixer.Sound — no shipped audio asset, no new dependency. - blink: unchanged behaviour — music on an endless loop from --music-file / MUSIC_FILE / the default track, via pygame.mixer.music. - AlarmStyle contract gains sound + music_file in __init__ and a start() lifecycle hook; AlarmSound Protocol documents the audio seam for future styles that handle their own tone. - setup() no longer loads music (that is the style's job now). README updated: per-style ringing tone, the --music-file note (blink only), and the extended plugin contract.
206 lines
5.6 KiB
Python
206 lines
5.6 KiB
Python
import array
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import math
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import os
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import sys
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import time
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import fcntl
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import logging
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import pygame
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import RPi.GPIO as GPIO
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# Use PulseAudio/PipeWire audio driver to avoid ALSA device-busy errors.
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os.environ.setdefault("SDL_AUDIODRIVER", "pulse")
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from logging.handlers import RotatingFileHandler
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from common import PID_FILE
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from styles import STYLES, LEGACY_STYLE, get_style
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# Configure logging with rotation to avoid unbounded growth on the SD card.
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s - %(message)s",
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handlers=[
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RotatingFileHandler("wecker.log", maxBytes=1_000_000, backupCount=3),
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logging.StreamHandler(),
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],
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)
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_pid_lock_fd = None
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def ensure_single_instance():
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"""Ensures that only one instance of the script is running.
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Uses an advisory file lock on the PID file so the check-and-write
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sequence is atomic and race-free.
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"""
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global _pid_lock_fd
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_pid_lock_fd = open(PID_FILE, "a+")
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try:
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fcntl.flock(_pid_lock_fd, fcntl.LOCK_EX | fcntl.LOCK_NB)
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except (BlockingIOError, OSError):
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logging.error("Another instance of wecker is already running. Exiting.")
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sys.exit(1)
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_pid_lock_fd.seek(0)
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_pid_lock_fd.truncate()
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_pid_lock_fd.write(str(os.getpid()))
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_pid_lock_fd.flush()
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def remove_pid_file():
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"""Releases the PID file lock and removes the file."""
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global _pid_lock_fd
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if _pid_lock_fd is not None:
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try:
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_pid_lock_fd.close()
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except OSError:
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pass
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_pid_lock_fd = None
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try:
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os.remove(PID_FILE)
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except FileNotFoundError:
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pass
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BUTTON_PIN = 17
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LED_PIN = 27
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DEFAULT_MUSIC_FILE = "Laid Back - Sunshine Reggae.mp3"
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def setup():
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"""Initialize GPIO and audio hardware. Call once before running.
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Audio playback itself is owned by each style via the injected ``Sound``
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capability, so this only brings up the mixer and pins.
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"""
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GPIO.setmode(GPIO.BCM)
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GPIO.setup(LED_PIN, GPIO.OUT)
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GPIO.setup(BUTTON_PIN, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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# Audio Setup (with optimized buffer)
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pygame.mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=4096)
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pygame.mixer.init()
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def _make_beep_buffer(
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freq: int = 1000, duration: float = 0.15, rate: int = 44100
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) -> bytes:
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"""Synthesize a short square-wave beep as signed-16-bit stereo PCM.
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Matches the mixer format from ``pre_init`` (rate, -16, 2 channels) so it
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feeds straight into ``pygame.mixer.Sound``. No audio file, no extra dep.
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"""
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n = int(rate * duration)
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buf = array.array("h")
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for i in range(n):
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v = 32767 if math.sin(2 * math.pi * freq * (i / rate)) >= 0 else -32767
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buf.append(v)
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buf.append(v) # duplicate to stereo
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return buf.tobytes()
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_BEEP_BUFFER = _make_beep_buffer()
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class Sound:
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"""Audio capability injected into styles so each can own its ringing tone."""
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def __init__(self):
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self._beep = pygame.mixer.Sound(_BEEP_BUFFER)
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def play_music(self, path: str):
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"""Load and play a music file on an endless loop."""
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try:
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pygame.mixer.music.load(path)
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pygame.mixer.music.set_volume(1.0)
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pygame.mixer.music.play(-1)
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except Exception as e:
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logging.error(f"Error loading audio file: {e}")
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if "pytest" not in sys.modules:
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sys.exit(1)
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def play_beep(self):
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"""Play one short beep tone."""
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self._beep.play()
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def set_led(on):
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"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
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if "GPIO" in globals() and hasattr(GPIO, "output"):
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if on:
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GPIO.output(LED_PIN, GPIO.LOW)
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else:
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GPIO.output(LED_PIN, GPIO.HIGH)
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def run_alarm(
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style_name: str = LEGACY_STYLE,
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test_mode: bool = False,
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music_file: str | None = None,
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):
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"""Run the alarm clock with the given style until the style signals stop.
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The runner owns only the shared button sampling and cleanup; each style
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owns its own ringing tone (via the injected ``Sound``) and LED behaviour.
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"""
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style_cls = get_style(style_name) # validate before touching hardware
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if music_file is None:
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music_file = os.environ.get("MUSIC_FILE", DEFAULT_MUSIC_FILE)
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setup()
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sound = Sound()
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style = style_cls(set_led, sound, music_file)
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logging.info("Alarm clock started.")
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style.start() # style kicks off its own tone + initial LED
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try:
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while True:
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now = time.time()
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if "GPIO" in globals() and hasattr(GPIO, "input"):
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is_pressed = GPIO.input(BUTTON_PIN) == GPIO.LOW
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else:
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is_pressed = False
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keep_running = style.update(now, is_pressed)
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if not keep_running or test_mode:
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break
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time.sleep(0.02)
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except KeyboardInterrupt:
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logging.info("Manually aborted (CTRL+C).")
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if __name__ == "__main__":
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import argparse
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parser = argparse.ArgumentParser(description="Raspberry Pi alarm clock.")
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parser.add_argument(
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"--music-file",
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default=os.environ.get("MUSIC_FILE", DEFAULT_MUSIC_FILE),
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help="Music file for the blink style (default: $MUSIC_FILE or default track).",
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)
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parser.add_argument(
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"--style",
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default=LEGACY_STYLE,
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choices=sorted(STYLES),
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help="Alarm style to run (default: %(default)s).",
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)
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args = parser.parse_args()
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ensure_single_instance()
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try:
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run_alarm(style_name=args.style, music_file=args.music_file)
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finally:
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pygame.mixer.quit()
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GPIO.cleanup()
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remove_pid_file()
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logging.info("Program finished.")
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