docs(01-03): complete keyboard and levels plan
- SUMMARY.md with 2 tasks, 4 files, 3 commits - STATE.md advanced to plan 4/5, 60% progress - ROADMAP.md and REQUIREMENTS.md updated Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -24,11 +24,11 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
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### Keyboard
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- [ ] **KYBD-01**: Bildschirmtastatur rendert vollständiges QWERTZ-Layout
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- [ ] **KYBD-02**: Tasten zeigen Fingerfarben gemäss Farbpalette (8 Fingerfarben + Daumen)
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- [ ] **KYBD-03**: Aktive Taste pulsiert sanft, gedrückte Taste zeigt Press-Animation
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- [ ] **KYBD-04**: Noch nicht gelernte Tasten sind ausgegraut
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- [ ] **KYBD-05**: Beide Layouts (DE/CH) als Daten hinterlegt und umschaltbar
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- [x] **KYBD-01**: Bildschirmtastatur rendert vollständiges QWERTZ-Layout
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- [x] **KYBD-02**: Tasten zeigen Fingerfarben gemäss Farbpalette (8 Fingerfarben + Daumen)
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- [x] **KYBD-03**: Aktive Taste pulsiert sanft, gedrückte Taste zeigt Press-Animation
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- [x] **KYBD-04**: Noch nicht gelernte Tasten sind ausgegraut
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- [x] **KYBD-05**: Beide Layouts (DE/CH) als Daten hinterlegt und umschaltbar
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### Typing
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@@ -42,7 +42,7 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
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### Levels
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- [ ] **LEVL-01**: Stufen 1–6 definiert gemäss Progressionstabelle (F/J bis E/I)
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- [x] **LEVL-01**: Stufen 1–6 definiert gemäss Progressionstabelle (F/J bis E/I)
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- [ ] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
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- [ ] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
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- [ ] **LEVL-04**: Wortlisten pro Stufe (nur mit bereits gelernten Buchstaben, max 5 Buchstaben)
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@@ -158,16 +158,16 @@ Which phases cover which requirements. Updated during roadmap creation.
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| ONBD-02 | Phase 1 | Complete |
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| ONBD-03 | Phase 1 | Complete |
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| ONBD-04 | Phase 1 | Complete |
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| KYBD-01 | Phase 1 | Pending |
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| KYBD-02 | Phase 1 | Pending |
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| KYBD-03 | Phase 1 | Pending |
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| KYBD-04 | Phase 1 | Pending |
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| KYBD-05 | Phase 1 | Pending |
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| KYBD-01 | Phase 1 | Complete |
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| KYBD-02 | Phase 1 | Complete |
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| KYBD-03 | Phase 1 | Complete |
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| KYBD-04 | Phase 1 | Complete |
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| KYBD-05 | Phase 1 | Complete |
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| TYPE-01 | Phase 1 | Pending |
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| TYPE-02 | Phase 1 | Pending |
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| TYPE-03 | Phase 1 | Pending |
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| TYPE-04 | Phase 1 | Pending |
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| LEVL-01 | Phase 1 | Pending |
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| LEVL-01 | Phase 1 | Complete |
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| LEVL-02 | Phase 1 | Pending |
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| LEVL-03 | Phase 1 | Pending |
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| FRST-04 | Phase 1 | Pending |
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@@ -34,7 +34,7 @@ Decimal phases appear between their surrounding integers in numeric order.
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Plans:
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- [x] 01-01-PLAN.md — Vite scaffold, project structure, CSS palette, TypeScript interfaces, IndexedDB wrapper
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- [x] 01-02-PLAN.md — Screen management, welcome screen, companion/layout selection, onboarding persistence
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- [ ] 01-03-PLAN.md — QWERTZ keyboard component with finger colors, level definitions 1-6
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- [x] 01-03-PLAN.md — QWERTZ keyboard component with finger colors, level definitions 1-6
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- [ ] 01-04-PLAN.md — Typing exercise engine (TDD), adaptive tempo, lesson screen UI
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- [ ] 01-05-PLAN.md — Forest overview with level map, full app flow integration, human verification
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+8
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@@ -3,14 +3,14 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: executing
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stopped_at: Completed 01-02-PLAN.md
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last_updated: "2026-03-29T09:07:53.267Z"
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stopped_at: Completed 01-03-PLAN.md
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last_updated: "2026-03-29T09:08:47.424Z"
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last_activity: 2026-03-29
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progress:
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total_phases: 4
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completed_phases: 0
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total_plans: 5
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completed_plans: 2
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completed_plans: 3
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percent: 0
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---
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@@ -26,7 +26,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
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## Current Position
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Phase: 01 (grundger-st-tippmechanik) — EXECUTING
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Plan: 3 of 5
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Plan: 4 of 5
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Status: Ready to execute
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Last activity: 2026-03-29
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@@ -54,6 +54,7 @@ Progress: [░░░░░░░░░░] 0%
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*Updated after each plan completion*
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| Phase 01 P01 | 4min | 2 tasks | 22 files |
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| Phase 01 P02 | 2min | 2 tasks | 6 files |
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| Phase 01 P03 | 3min | 2 tasks | 4 files |
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## Accumulated Context
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@@ -68,6 +69,7 @@ Recent decisions affecting current work:
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- [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
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- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
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- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
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- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
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### Pending Todos
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@@ -79,6 +81,6 @@ None yet.
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## Session Continuity
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Last session: 2026-03-29T09:07:53.261Z
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Stopped at: Completed 01-02-PLAN.md
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Last session: 2026-03-29T09:08:47.417Z
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Stopped at: Completed 01-03-PLAN.md
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Resume file: None
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@@ -0,0 +1,117 @@
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---
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phase: 01-grundger-st-tippmechanik
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plan: 03
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subsystem: game
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tags: [qwertz, keyboard, levels, finger-mapping, css-animation, tdd]
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# Dependency graph
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requires:
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- phase: 01-01
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provides: "TypeScript interfaces (Level, KeyboardLayout), CSS design system with finger color variables"
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provides:
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- "Level definitions 1-6 with key sets and finger mappings"
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- "QWERTZ keyboard renderer with finger colors, pulse/press animations"
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- "DE and CH keyboard layout data"
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affects: [01-04, 01-05]
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# Tech tracking
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tech-stack:
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added: []
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patterns: [tdd-red-green, shared-finger-map, css-animation-classes]
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key-files:
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created:
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- src/game/levels.ts
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- src/game/levels.test.ts
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- src/game/keyboard.ts
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modified:
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- src/styles/main.css
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key-decisions:
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- "Shared fingerMap record used by both levels.ts and keyboard.ts (duplicated for independence)"
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- "Keyboard uses CSS variable references for finger colors, resolved at render time"
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patterns-established:
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- "Level data: shared fingerMap record, cumulative allKeys array per level"
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- "Keyboard renderer: DOM-based with Map<string, HTMLElement> for key lookup"
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- "Animation: CSS class toggle for highlight/press states, no JS animation"
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requirements-completed: [KYBD-01, KYBD-02, KYBD-03, KYBD-04, KYBD-05, LEVL-01]
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# Metrics
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duration: 3min
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completed: 2026-03-29
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---
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# Phase 01 Plan 03: Keyboard & Levels Summary
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**QWERTZ keyboard renderer with finger-colored keys, pulse/press animations, and level definitions 1-6 per spec progression table**
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## Performance
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- **Duration:** 3 min
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- **Started:** 2026-03-29T09:05:09Z
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- **Completed:** 2026-03-29T09:07:56Z
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- **Tasks:** 2
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- **Files modified:** 4
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## Accomplishments
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- Level definitions 1-6 with correct key progressions matching spec section 4.1 (F/J/Space through E/I)
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- Finger-to-CSS-variable mapping for all QWERTZ keys per spec section 8.3
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- Full QWERTZ keyboard renderer with DE and CH layout support
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- Pulse animation on target key and press animation on keydown via CSS classes
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- 14 passing tests covering all level data and helper functions
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Level definitions with key sets and finger mappings (TDD)**
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- RED: `3462a67` (test) - 14 failing tests for levels array and helpers
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- GREEN: `afae18d` (feat) - level definitions 1-6 with finger mappings
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2. **Task 2: QWERTZ keyboard renderer with finger colors and animations** - `2f0784f` (feat)
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## Files Created/Modified
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- `src/game/levels.ts` - Level definitions 1-6, getLevelByNumber, getKeysUpToLevel exports
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- `src/game/levels.test.ts` - 14 tests covering levels, key progressions, finger mappings, helpers
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- `src/game/keyboard.ts` - renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel exports
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- `src/styles/main.css` - Keyboard CSS: layout, finger colors, pulse/press animations, inactive styling
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## Decisions Made
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- Finger color map duplicated in keyboard.ts (includes number row keys) rather than importing from levels.ts, keeping modules independent
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- Keyboard uses CSS variable references (e.g., `var(--finger-l-index)`) set via inline style, resolved against design system variables
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 1 - Bug] Fixed TypeScript strict null check errors**
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- **Found during:** Task 2 (tsc --noEmit verification)
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- **Issue:** Unused `keyboardContainer` variable and possible undefined array access in keyboard.ts; array index access in test file
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- **Fix:** Removed unused variable, added non-null assertion on array access
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- **Files modified:** src/game/keyboard.ts, src/game/levels.test.ts
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- **Verification:** `npx tsc --noEmit` exits 0
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- **Committed in:** 2f0784f (Task 2 commit)
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---
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**Total deviations:** 1 auto-fixed (1 bug)
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**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
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## Issues Encountered
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None.
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## User Setup Required
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None - no external service configuration required.
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## Known Stubs
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None - no stubs or placeholder data that affect plan goals.
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## Next Phase Readiness
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- Keyboard component ready for integration in typing exercise (Plan 04)
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- Level data available for forest overview level grid (Plan 05)
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- Both DE and CH layouts defined, identical for levels 1-6
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---
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*Phase: 01-grundger-st-tippmechanik*
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*Completed: 2026-03-29*
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