- SUMMARY.md with 2 tasks, 4 files, 3 commits - STATE.md advanced to plan 4/5, 60% progress - ROADMAP.md and REQUIREMENTS.md updated Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
4.2 KiB
4.2 KiB
phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
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| 01-grundger-st-tippmechanik | 03 | game |
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3min | 2026-03-29 |
Phase 01 Plan 03: Keyboard & Levels Summary
QWERTZ keyboard renderer with finger-colored keys, pulse/press animations, and level definitions 1-6 per spec progression table
Performance
- Duration: 3 min
- Started: 2026-03-29T09:05:09Z
- Completed: 2026-03-29T09:07:56Z
- Tasks: 2
- Files modified: 4
Accomplishments
- Level definitions 1-6 with correct key progressions matching spec section 4.1 (F/J/Space through E/I)
- Finger-to-CSS-variable mapping for all QWERTZ keys per spec section 8.3
- Full QWERTZ keyboard renderer with DE and CH layout support
- Pulse animation on target key and press animation on keydown via CSS classes
- 14 passing tests covering all level data and helper functions
Task Commits
Each task was committed atomically:
- Task 1: Level definitions with key sets and finger mappings (TDD)
- RED:
3462a67(test) - 14 failing tests for levels array and helpers - GREEN:
afae18d(feat) - level definitions 1-6 with finger mappings
- RED:
- Task 2: QWERTZ keyboard renderer with finger colors and animations -
2f0784f(feat)
Files Created/Modified
src/game/levels.ts- Level definitions 1-6, getLevelByNumber, getKeysUpToLevel exportssrc/game/levels.test.ts- 14 tests covering levels, key progressions, finger mappings, helperssrc/game/keyboard.ts- renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel exportssrc/styles/main.css- Keyboard CSS: layout, finger colors, pulse/press animations, inactive styling
Decisions Made
- Finger color map duplicated in keyboard.ts (includes number row keys) rather than importing from levels.ts, keeping modules independent
- Keyboard uses CSS variable references (e.g.,
var(--finger-l-index)) set via inline style, resolved against design system variables
Deviations from Plan
Auto-fixed Issues
1. [Rule 1 - Bug] Fixed TypeScript strict null check errors
- Found during: Task 2 (tsc --noEmit verification)
- Issue: Unused
keyboardContainervariable and possible undefined array access in keyboard.ts; array index access in test file - Fix: Removed unused variable, added non-null assertion on array access
- Files modified: src/game/keyboard.ts, src/game/levels.test.ts
- Verification:
npx tsc --noEmitexits 0 - Committed in:
2f0784f(Task 2 commit)
Total deviations: 1 auto-fixed (1 bug) Impact on plan: Minor TypeScript strictness fix. No scope creep.
Issues Encountered
None.
User Setup Required
None - no external service configuration required.
Known Stubs
None - no stubs or placeholder data that affect plan goals.
Next Phase Readiness
- Keyboard component ready for integration in typing exercise (Plan 04)
- Level data available for forest overview level grid (Plan 05)
- Both DE and CH layouts defined, identical for levels 1-6
Phase: 01-grundger-st-tippmechanik Completed: 2026-03-29