Files
Zauberwald/.planning/phases/01-grundger-st-tippmechanik/01-03-SUMMARY.md
T
gurixandClaude Opus 4.6 c06346bea7 docs(01-03): complete keyboard and levels plan
- SUMMARY.md with 2 tasks, 4 files, 3 commits
- STATE.md advanced to plan 4/5, 60% progress
- ROADMAP.md and REQUIREMENTS.md updated

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 11:08:59 +02:00

4.2 KiB

phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
01-grundger-st-tippmechanik 03 game
qwertz
keyboard
levels
finger-mapping
css-animation
tdd
phase provides
01-01 TypeScript interfaces (Level, KeyboardLayout), CSS design system with finger color variables
Level definitions 1-6 with key sets and finger mappings
QWERTZ keyboard renderer with finger colors, pulse/press animations
DE and CH keyboard layout data
01-04
01-05
added patterns
tdd-red-green
shared-finger-map
css-animation-classes
created modified
src/game/levels.ts
src/game/levels.test.ts
src/game/keyboard.ts
src/styles/main.css
Shared fingerMap record used by both levels.ts and keyboard.ts (duplicated for independence)
Keyboard uses CSS variable references for finger colors, resolved at render time
Level data: shared fingerMap record, cumulative allKeys array per level
Keyboard renderer: DOM-based with Map<string, HTMLElement> for key lookup
Animation: CSS class toggle for highlight/press states, no JS animation
KYBD-01
KYBD-02
KYBD-03
KYBD-04
KYBD-05
LEVL-01
3min 2026-03-29

Phase 01 Plan 03: Keyboard & Levels Summary

QWERTZ keyboard renderer with finger-colored keys, pulse/press animations, and level definitions 1-6 per spec progression table

Performance

  • Duration: 3 min
  • Started: 2026-03-29T09:05:09Z
  • Completed: 2026-03-29T09:07:56Z
  • Tasks: 2
  • Files modified: 4

Accomplishments

  • Level definitions 1-6 with correct key progressions matching spec section 4.1 (F/J/Space through E/I)
  • Finger-to-CSS-variable mapping for all QWERTZ keys per spec section 8.3
  • Full QWERTZ keyboard renderer with DE and CH layout support
  • Pulse animation on target key and press animation on keydown via CSS classes
  • 14 passing tests covering all level data and helper functions

Task Commits

Each task was committed atomically:

  1. Task 1: Level definitions with key sets and finger mappings (TDD)
    • RED: 3462a67 (test) - 14 failing tests for levels array and helpers
    • GREEN: afae18d (feat) - level definitions 1-6 with finger mappings
  2. Task 2: QWERTZ keyboard renderer with finger colors and animations - 2f0784f (feat)

Files Created/Modified

  • src/game/levels.ts - Level definitions 1-6, getLevelByNumber, getKeysUpToLevel exports
  • src/game/levels.test.ts - 14 tests covering levels, key progressions, finger mappings, helpers
  • src/game/keyboard.ts - renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel exports
  • src/styles/main.css - Keyboard CSS: layout, finger colors, pulse/press animations, inactive styling

Decisions Made

  • Finger color map duplicated in keyboard.ts (includes number row keys) rather than importing from levels.ts, keeping modules independent
  • Keyboard uses CSS variable references (e.g., var(--finger-l-index)) set via inline style, resolved against design system variables

Deviations from Plan

Auto-fixed Issues

1. [Rule 1 - Bug] Fixed TypeScript strict null check errors

  • Found during: Task 2 (tsc --noEmit verification)
  • Issue: Unused keyboardContainer variable and possible undefined array access in keyboard.ts; array index access in test file
  • Fix: Removed unused variable, added non-null assertion on array access
  • Files modified: src/game/keyboard.ts, src/game/levels.test.ts
  • Verification: npx tsc --noEmit exits 0
  • Committed in: 2f0784f (Task 2 commit)

Total deviations: 1 auto-fixed (1 bug) Impact on plan: Minor TypeScript strictness fix. No scope creep.

Issues Encountered

None.

User Setup Required

None - no external service configuration required.

Known Stubs

None - no stubs or placeholder data that affect plan goals.

Next Phase Readiness

  • Keyboard component ready for integration in typing exercise (Plan 04)
  • Level data available for forest overview level grid (Plan 05)
  • Both DE and CH layouts defined, identical for levels 1-6

Phase: 01-grundger-st-tippmechanik Completed: 2026-03-29