- SUMMARY.md with 2 tasks, 4 files, 3 commits - STATE.md advanced to plan 4/5, 60% progress - ROADMAP.md and REQUIREMENTS.md updated Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
118 lines
4.2 KiB
Markdown
118 lines
4.2 KiB
Markdown
---
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phase: 01-grundger-st-tippmechanik
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plan: 03
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subsystem: game
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tags: [qwertz, keyboard, levels, finger-mapping, css-animation, tdd]
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# Dependency graph
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requires:
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- phase: 01-01
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provides: "TypeScript interfaces (Level, KeyboardLayout), CSS design system with finger color variables"
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provides:
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- "Level definitions 1-6 with key sets and finger mappings"
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- "QWERTZ keyboard renderer with finger colors, pulse/press animations"
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- "DE and CH keyboard layout data"
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affects: [01-04, 01-05]
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# Tech tracking
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tech-stack:
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added: []
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patterns: [tdd-red-green, shared-finger-map, css-animation-classes]
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key-files:
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created:
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- src/game/levels.ts
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- src/game/levels.test.ts
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- src/game/keyboard.ts
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modified:
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- src/styles/main.css
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key-decisions:
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- "Shared fingerMap record used by both levels.ts and keyboard.ts (duplicated for independence)"
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- "Keyboard uses CSS variable references for finger colors, resolved at render time"
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patterns-established:
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- "Level data: shared fingerMap record, cumulative allKeys array per level"
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- "Keyboard renderer: DOM-based with Map<string, HTMLElement> for key lookup"
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- "Animation: CSS class toggle for highlight/press states, no JS animation"
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requirements-completed: [KYBD-01, KYBD-02, KYBD-03, KYBD-04, KYBD-05, LEVL-01]
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# Metrics
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duration: 3min
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completed: 2026-03-29
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---
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# Phase 01 Plan 03: Keyboard & Levels Summary
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**QWERTZ keyboard renderer with finger-colored keys, pulse/press animations, and level definitions 1-6 per spec progression table**
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## Performance
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- **Duration:** 3 min
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- **Started:** 2026-03-29T09:05:09Z
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- **Completed:** 2026-03-29T09:07:56Z
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- **Tasks:** 2
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- **Files modified:** 4
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## Accomplishments
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- Level definitions 1-6 with correct key progressions matching spec section 4.1 (F/J/Space through E/I)
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- Finger-to-CSS-variable mapping for all QWERTZ keys per spec section 8.3
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- Full QWERTZ keyboard renderer with DE and CH layout support
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- Pulse animation on target key and press animation on keydown via CSS classes
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- 14 passing tests covering all level data and helper functions
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Level definitions with key sets and finger mappings (TDD)**
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- RED: `3462a67` (test) - 14 failing tests for levels array and helpers
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- GREEN: `afae18d` (feat) - level definitions 1-6 with finger mappings
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2. **Task 2: QWERTZ keyboard renderer with finger colors and animations** - `2f0784f` (feat)
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## Files Created/Modified
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- `src/game/levels.ts` - Level definitions 1-6, getLevelByNumber, getKeysUpToLevel exports
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- `src/game/levels.test.ts` - 14 tests covering levels, key progressions, finger mappings, helpers
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- `src/game/keyboard.ts` - renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel exports
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- `src/styles/main.css` - Keyboard CSS: layout, finger colors, pulse/press animations, inactive styling
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## Decisions Made
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- Finger color map duplicated in keyboard.ts (includes number row keys) rather than importing from levels.ts, keeping modules independent
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- Keyboard uses CSS variable references (e.g., `var(--finger-l-index)`) set via inline style, resolved against design system variables
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 1 - Bug] Fixed TypeScript strict null check errors**
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- **Found during:** Task 2 (tsc --noEmit verification)
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- **Issue:** Unused `keyboardContainer` variable and possible undefined array access in keyboard.ts; array index access in test file
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- **Fix:** Removed unused variable, added non-null assertion on array access
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- **Files modified:** src/game/keyboard.ts, src/game/levels.test.ts
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- **Verification:** `npx tsc --noEmit` exits 0
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- **Committed in:** 2f0784f (Task 2 commit)
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---
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**Total deviations:** 1 auto-fixed (1 bug)
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**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
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## Issues Encountered
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None.
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## User Setup Required
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None - no external service configuration required.
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## Known Stubs
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None - no stubs or placeholder data that affect plan goals.
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## Next Phase Readiness
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- Keyboard component ready for integration in typing exercise (Plan 04)
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- Level data available for forest overview level grid (Plan 05)
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- Both DE and CH layouts defined, identical for levels 1-6
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---
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*Phase: 01-grundger-st-tippmechanik*
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*Completed: 2026-03-29*
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