docs(03-04): complete reward screen and game loop plan

- SUMMARY.md for reward module and game flow wiring
- STATE.md updated with position, decisions, metrics
- ROADMAP.md updated with plan progress
- Requirements RWRD-01 through RWRD-04 marked complete
This commit is contained in:
2026-03-29 13:54:34 +02:00
parent aaf9872f1d
commit c0f32e09a4
4 changed files with 125 additions and 17 deletions
+8 -8
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@@ -82,10 +82,10 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
### Reward
- [ ] **RWRD-01**: Belohnungs-Screen nach jeder Einheit: Neues Waldelement-Bild + Companion-Kommentar
- [ ] **RWRD-02**: Pre-Generation: Bild wird während Übung im Hintergrund generiert
- [ ] **RWRD-03**: Placeholder bei Wartezeit ("Der Wald denkt nach..." mit animierten Blättern)
- [ ] **RWRD-04**: "Weiter üben" / "Zurück zum Wald" Buttons
- [x] **RWRD-01**: Belohnungs-Screen nach jeder Einheit: Neues Waldelement-Bild + Companion-Kommentar
- [x] **RWRD-02**: Pre-Generation: Bild wird während Übung im Hintergrund generiert
- [x] **RWRD-03**: Placeholder bei Wartezeit ("Der Wald denkt nach..." mit animierten Blättern)
- [x] **RWRD-04**: "Weiter üben" / "Zurück zum Wald" Buttons
### Parent Area
@@ -196,10 +196,10 @@ Which phases cover which requirements. Updated during roadmap creation.
| FRST-01 | Phase 3 | Complete |
| FRST-02 | Phase 3 | Complete |
| FRST-03 | Phase 3 | Complete |
| RWRD-01 | Phase 3 | Pending |
| RWRD-02 | Phase 3 | Pending |
| RWRD-03 | Phase 3 | Pending |
| RWRD-04 | Phase 3 | Pending |
| RWRD-01 | Phase 3 | Complete |
| RWRD-02 | Phase 3 | Complete |
| RWRD-03 | Phase 3 | Complete |
| RWRD-04 | Phase 3 | Complete |
| PRNT-01 | Phase 3 | Complete |
| PRNT-02 | Phase 3 | Complete |
| PRNT-03 | Phase 3 | Complete |
+1 -1
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@@ -74,7 +74,7 @@ Plans:
- [x] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
- [x] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
- [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
- [x] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
- [x] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
**UI hint**: yes
+11 -8
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@@ -2,15 +2,15 @@
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: executing
stopped_at: Completed 03-02-PLAN.md
last_updated: "2026-03-29T11:49:51.101Z"
status: verifying
stopped_at: Completed 03-04-PLAN.md
last_updated: "2026-03-29T11:54:23.974Z"
last_activity: 2026-03-29
progress:
total_phases: 4
completed_phases: 2
completed_phases: 3
total_plans: 15
completed_plans: 14
completed_plans: 15
percent: 0
---
@@ -27,7 +27,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
Phase: 03 (komplettes-spielerlebnis) — EXECUTING
Plan: 5 of 5
Status: Ready to execute
Status: Phase complete — ready for verification
Last activity: 2026-03-29
Progress: [░░░░░░░░░░] 0%
@@ -66,6 +66,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 03 P01 | 3min | 2 tasks | 7 files |
| Phase 03 P05 | 2min | 2 tasks | 4 files |
| Phase 03 P02 | 4min | 2 tasks | 6 files |
| Phase 03 P04 | 3min | 2 tasks | 4 files |
## Accumulated Context
@@ -98,6 +99,8 @@ Recent decisions affecting current work:
- [Phase 03]: Access code hardcoded as 1234 for single-user private app
- [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
- [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
- [Phase 03]: Pre-generation uses fire-and-forget pattern: startPreGeneration() at lesson start, awaited on reward screen
- [Phase 03]: Progress migration function ensures backward compat with older IndexedDB data
### Pending Todos
@@ -109,6 +112,6 @@ None yet.
## Session Continuity
Last session: 2026-03-29T11:49:51.094Z
Stopped at: Completed 03-02-PLAN.md
Last session: 2026-03-29T11:54:23.968Z
Stopped at: Completed 03-04-PLAN.md
Resume file: None
@@ -0,0 +1,105 @@
---
phase: 03-komplettes-spielerlebnis
plan: 04
subsystem: game-flow
tags: [reward, pre-generation, gemini-image, indexeddb, game-loop]
requires:
- phase: 03-01
provides: Progress types with stats fields, level system
- phase: 03-02
provides: Lesson screen with 3-phase flow and stats callback
- phase: 03-03
provides: Forest scene rendering with element grid and animation
provides:
- Reward module with image pre-generation and display
- Complete game loop: forest -> lesson -> reward -> forest
- Review mechanic (every 3rd session)
- Repetition protection with encouragement
- Stats accumulation in Progress
affects: [03-05-parent-area]
tech-stack:
added: []
patterns: [pre-generation-pattern, fire-and-forget-async, progress-migration]
key-files:
created:
- src/forest/reward.ts
modified:
- src/app.ts
- index.html
- src/styles/main.css
key-decisions:
- "Pre-generation uses fire-and-forget pattern: startPreGeneration() called at lesson start, awaited on reward screen"
- "Fallback images loaded from existing SVGs in src/assets/fallback-images/ when rate-limited"
- "Progress migration function ensures backward compatibility with older saved data"
patterns-established:
- "Pre-generation pattern: start async work early, await result when needed, with fallback"
- "Progress migration: migrateProgress() ensures all fields exist before use"
requirements-completed: [RWRD-01, RWRD-02, RWRD-03, RWRD-04, TYPE-07]
duration: 3min
completed: 2026-03-29
---
# Phase 03 Plan 04: Reward Screen & Game Loop Summary
**Reward screen with pre-generated forest element images, companion comments, and complete game loop wiring (forest -> lesson -> reward -> forest)**
## Performance
- **Duration:** 3 min
- **Started:** 2026-03-29T11:50:31Z
- **Completed:** 2026-03-29T11:53:36Z
- **Tasks:** 2
- **Files modified:** 4
## Accomplishments
- Complete game loop: lesson completion shows reward screen with generated/fallback image and companion comment
- Image pre-generation starts at lesson begin, placeholder with animated leaves shown while loading
- Review mode triggers every 3rd session, encouragement after 2x same level
- Exercise stats (correct, errors, errorKeys) accumulated in Progress across sessions
## Task Commits
Each task was committed atomically:
1. **Task 1: Reward module with pre-generation and reward screen** - `e599050` (feat)
2. **Task 2: Wire complete flow in app.ts with review/repeat triggers** - `aaf9872` (feat)
## Files Created/Modified
- `src/forest/reward.ts` - Reward module: startPreGeneration(), initRewardScreen(), fallback image handling
- `src/app.ts` - Updated game flow: lesson -> reward -> forest, review triggers, stats accumulation, progress migration
- `index.html` - Reward screen HTML with image area, companion comment, action buttons
- `src/styles/main.css` - Reward screen CSS with placeholder animation, image appear animation, button styles
## Decisions Made
- Pre-generation uses fire-and-forget pattern at lesson start, awaited on reward screen with placeholder
- Fallback images loaded from existing static SVGs when rate-limited or API unavailable
- Progress migration function (migrateProgress) ensures backward compatibility with older IndexedDB data
- Grid position for new elements uses modulo 12 with random offset for natural placement
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None
## User Setup Required
None - no external service configuration required.
## Known Stubs
None - all data paths are wired to real sources.
## Next Phase Readiness
- Game loop complete: forest -> lesson (3 phases) -> reward -> forest
- Ready for Plan 05 (parent area already has Ctrl+Shift+E shortcut wired from prior plan)
---
*Phase: 03-komplettes-spielerlebnis*
*Completed: 2026-03-29*