- SUMMARY.md with task commits and decisions - STATE.md advanced to plan 4 of 5, 80% progress - ROADMAP.md updated with plan progress - Requirements COMP-01 through COMP-04 marked complete
3.0 KiB
gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
| gsd_state_version | milestone | milestone_name | status | stopped_at | last_updated | last_activity | progress | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.0 | v1.0 | milestone | executing | Completed 02-04-PLAN.md | 2026-03-29T10:06:43.421Z | 2026-03-29 |
|
Project State
Project Reference
See: .planning/PROJECT.md (updated 2026-03-29)
Core value: Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. Current focus: Phase 02 — gemini-integration-asset-pipeline
Current Position
Phase: 02 (gemini-integration-asset-pipeline) — EXECUTING Plan: 4 of 5 Status: Ready to execute Last activity: 2026-03-29
Progress: [░░░░░░░░░░] 0%
Performance Metrics
Velocity:
- Total plans completed: 0
- Average duration: -
- Total execution time: 0 hours
By Phase:
| Phase | Plans | Total | Avg/Plan |
|---|---|---|---|
| - | - | - | - |
Recent Trend:
- Last 5 plans: -
- Trend: -
Updated after each plan completion | Phase 01 P01 | 4min | 2 tasks | 22 files | | Phase 01 P02 | 2min | 2 tasks | 6 files | | Phase 01 P03 | 3min | 2 tasks | 4 files | | Phase 01 P04 | 2min | 2 tasks | 6 files | | Phase 01 P05 | 2min | 2 tasks | 4 files | | Phase 02 P02 | 2min | 2 tasks | 8 files | | Phase 02 P01 | 3min | 1 tasks | 6 files | | Phase 02 P04 | 1min | 1 tasks | 2 files |
Accumulated Context
Decisions
Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:
- All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
- All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
- Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
- [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
- [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
- [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
- [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel
- [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store
- [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff
- [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing
- [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity
Pending Todos
None yet.
Blockers/Concerns
None yet.
Session Continuity
Last session: 2026-03-29T10:06:43.414Z Stopped at: Completed 02-04-PLAN.md Resume file: None