- SUMMARY.md with task commits and decisions - STATE.md advanced to plan 4 of 5, 80% progress - ROADMAP.md updated with plan progress - Requirements COMP-01 through COMP-04 marked complete
100 lines
3.0 KiB
Markdown
100 lines
3.0 KiB
Markdown
---
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: executing
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stopped_at: Completed 02-04-PLAN.md
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last_updated: "2026-03-29T10:06:43.421Z"
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last_activity: 2026-03-29
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progress:
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total_phases: 4
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completed_phases: 1
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total_plans: 10
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completed_plans: 8
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percent: 0
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---
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# Project State
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## Project Reference
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See: .planning/PROJECT.md (updated 2026-03-29)
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**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
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**Current focus:** Phase 02 — gemini-integration-asset-pipeline
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## Current Position
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Phase: 02 (gemini-integration-asset-pipeline) — EXECUTING
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Plan: 4 of 5
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Status: Ready to execute
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Last activity: 2026-03-29
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Progress: [░░░░░░░░░░] 0%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 0
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- Average duration: -
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- Total execution time: 0 hours
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| - | - | - | - |
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**Recent Trend:**
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- Last 5 plans: -
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- Trend: -
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*Updated after each plan completion*
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| Phase 01 P01 | 4min | 2 tasks | 22 files |
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| Phase 01 P02 | 2min | 2 tasks | 6 files |
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| Phase 01 P03 | 3min | 2 tasks | 4 files |
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| Phase 01 P04 | 2min | 2 tasks | 6 files |
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| Phase 01 P05 | 2min | 2 tasks | 4 files |
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| Phase 02 P02 | 2min | 2 tasks | 8 files |
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| Phase 02 P01 | 3min | 1 tasks | 6 files |
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| Phase 02 P04 | 1min | 1 tasks | 2 files |
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## Accumulated Context
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### Decisions
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Decisions are logged in PROJECT.md Key Decisions table.
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Recent decisions affecting current work:
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- All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
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- All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
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- Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
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- [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
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- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
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- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
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- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
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- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
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- [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
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- [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
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- [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel
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- [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store
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- [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff
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- [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing
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- [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity
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### Pending Todos
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None yet.
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### Blockers/Concerns
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None yet.
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## Session Continuity
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Last session: 2026-03-29T10:06:43.414Z
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Stopped at: Completed 02-04-PLAN.md
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Resume file: None
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