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wecker/tests/test_styles_simple.py
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from unittest.mock import MagicMock, patch
from styles.simple import SimpleStyle
def _make_style():
calls = []
return SimpleStyle(lambda on: calls.append(on)), calls
def test_simple_keeps_ringing_when_not_pressed():
style, _ = _make_style()
with patch("styles.simple.pygame", MagicMock()):
style.start()
assert style.update(0.0, False) is True
def test_simple_stops_on_first_press():
style, _ = _make_style()
with patch("styles.simple.pygame", MagicMock()):
style.start()
assert style.update(0.0, True) is False # press -> stop
def test_simple_led_solid_on():
style, calls = _make_style()
with patch("styles.simple.pygame", MagicMock()):
style.start()
style.update(0.0, False)
assert calls == [True, True] # start sets LED on; update keeps it on
def test_simple_beeps_on_interval():
style, _ = _make_style()
with patch("styles.simple.pygame", MagicMock()) as pg:
style.start()
style.update(100.0, False) # first tick -> beep
assert pg.mixer.Sound.return_value.play.called
pg.mixer.Sound.return_value.play.reset_mock()
style.update(100.4, False) # before interval -> no beep
assert not pg.mixer.Sound.return_value.play.called
style.update(100.5, False) # at interval -> beep
assert pg.mixer.Sound.return_value.play.called
def test_simple_never_plays_music():
style, _ = _make_style()
with patch("styles.simple.pygame", MagicMock()) as pg:
style.start()
style.update(0.0, False)
style.update(0.0, True) # press -> stop
assert not pg.mixer.music.play.called
assert not pg.mixer.music.load.called