docs(03-03): complete forest scene plan
- SUMMARY.md with forest scene implementation details - STATE.md updated with progress and decisions - ROADMAP.md updated with plan progress - Requirements FRST-01, FRST-02, FRST-03 marked complete Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -67,9 +67,9 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
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### Forest
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### Forest
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- [ ] **FRST-01**: Waldszene: SVG-Hintergrund + 4×3 Grid für generierte Bilder
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- [x] **FRST-01**: Waldszene: SVG-Hintergrund + 4×3 Grid für generierte Bilder
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- [ ] **FRST-02**: Neue Elemente mit fade-in + scale-up Animation
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- [x] **FRST-02**: Neue Elemente mit fade-in + scale-up Animation
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- [ ] **FRST-03**: Alle bisherigen Elemente aus IndexedDB geladen und angezeigt
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- [x] **FRST-03**: Alle bisherigen Elemente aus IndexedDB geladen und angezeigt
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- [x] **FRST-04**: Stufenkarte: Level-Grid mit Status (locked/current/completed)
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- [x] **FRST-04**: Stufenkarte: Level-Grid mit Status (locked/current/completed)
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- [x] **FRST-05**: "Weiter üben" Button startet nächste offene Stufe
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- [x] **FRST-05**: "Weiter üben" Button startet nächste offene Stufe
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@@ -193,9 +193,9 @@ Which phases cover which requirements. Updated during roadmap creation.
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| LEVL-04 | Phase 3 | Pending |
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| LEVL-04 | Phase 3 | Pending |
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| LEVL-05 | Phase 3 | Pending |
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| LEVL-05 | Phase 3 | Pending |
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| LEVL-06 | Phase 3 | Pending |
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| LEVL-06 | Phase 3 | Pending |
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| FRST-01 | Phase 3 | Pending |
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| FRST-01 | Phase 3 | Complete |
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| FRST-02 | Phase 3 | Pending |
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| FRST-02 | Phase 3 | Complete |
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| FRST-03 | Phase 3 | Pending |
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| FRST-03 | Phase 3 | Complete |
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| RWRD-01 | Phase 3 | Pending |
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| RWRD-01 | Phase 3 | Pending |
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| RWRD-02 | Phase 3 | Pending |
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| RWRD-02 | Phase 3 | Pending |
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| RWRD-03 | Phase 3 | Pending |
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| RWRD-03 | Phase 3 | Pending |
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@@ -73,7 +73,7 @@ Plans:
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Plans:
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Plans:
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- [ ] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
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- [ ] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
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- [ ] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
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- [ ] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
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- [ ] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
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- [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
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- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
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- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
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- [ ] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
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- [ ] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
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+14
-12
@@ -2,15 +2,15 @@
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gsd_state_version: 1.0
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gsd_state_version: 1.0
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milestone: v1.0
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milestone: v1.0
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milestone_name: milestone
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milestone_name: milestone
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status: verifying
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status: executing
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stopped_at: Phase 3 context gathered (assumptions mode)
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stopped_at: Completed 03-03-PLAN.md
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last_updated: "2026-03-29T11:28:24.608Z"
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last_updated: "2026-03-29T11:42:33.082Z"
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last_activity: 2026-03-29
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last_activity: 2026-03-29
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progress:
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progress:
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total_phases: 4
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total_phases: 4
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completed_phases: 2
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completed_phases: 2
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total_plans: 10
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total_plans: 15
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completed_plans: 10
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completed_plans: 11
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percent: 0
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percent: 0
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---
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---
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@@ -21,13 +21,13 @@ progress:
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See: .planning/PROJECT.md (updated 2026-03-29)
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See: .planning/PROJECT.md (updated 2026-03-29)
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**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
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**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
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**Current focus:** Phase 02 — gemini-integration-asset-pipeline
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**Current focus:** Phase 03 — komplettes-spielerlebnis
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## Current Position
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## Current Position
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Phase: 3
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Phase: 03 (komplettes-spielerlebnis) — EXECUTING
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Plan: Not started
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Plan: 2 of 5
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Status: Phase complete — ready for verification
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Status: Ready to execute
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Last activity: 2026-03-29
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Last activity: 2026-03-29
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Progress: [░░░░░░░░░░] 0%
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Progress: [░░░░░░░░░░] 0%
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@@ -62,6 +62,7 @@ Progress: [░░░░░░░░░░] 0%
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| Phase 02 P04 | 1min | 1 tasks | 2 files |
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| Phase 02 P04 | 1min | 1 tasks | 2 files |
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| Phase 02 P03 | 6min | 2 tasks | 12 files |
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| Phase 02 P03 | 6min | 2 tasks | 12 files |
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| Phase 02 P05 | 3min | 3 tasks | 7 files |
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| Phase 02 P05 | 3min | 3 tasks | 7 files |
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| Phase 03 P03 | 2min | 2 tasks | 3 files |
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## Accumulated Context
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## Accumulated Context
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@@ -88,6 +89,7 @@ Recent decisions affecting current work:
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- [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
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- [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
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- [Phase 02]: Asset generation script skips existing files for idempotent re-runs
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- [Phase 02]: Asset generation script skips existing files for idempotent re-runs
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- [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
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- [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
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- [Phase 03]: Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks
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### Pending Todos
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### Pending Todos
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@@ -99,6 +101,6 @@ None yet.
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## Session Continuity
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## Session Continuity
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Last session: 2026-03-29T11:28:24.601Z
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Last session: 2026-03-29T11:42:33.074Z
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Stopped at: Phase 3 context gathered (assumptions mode)
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Stopped at: Completed 03-03-PLAN.md
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Resume file: .planning/phases/03-komplettes-spielerlebnis/03-CONTEXT.md
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Resume file: None
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@@ -0,0 +1,97 @@
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---
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phase: 03-komplettes-spielerlebnis
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plan: 03
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subsystem: ui
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tags: [svg, css-grid, indexeddb, animation, forest-scene]
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requires:
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- phase: 01-grundgeruest
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provides: "IndexedDB schema with forestElements store"
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provides:
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- "Visual forest scene with SVG woodland background"
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- "4x3 CSS grid overlay for forest element images"
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- "renderForestScene() function loading elements from IndexedDB"
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- "Fade-in + scale-up animation for new elements"
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affects: [03-04, reward-flow, forest-display]
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tech-stack:
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added: []
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patterns: ["Object URL lifecycle management (create/revoke)", "SVG layered background with CSS grid overlay"]
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key-files:
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created: []
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modified: ["index.html", "src/styles/main.css", "src/forest/scene.ts"]
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key-decisions:
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- "SVG element order: sky first (back), then clouds/sun, trees, hills, ground (front) for correct layering"
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- "Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks"
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- "Random offset +-10-20px on element images for natural (non-grid-like) placement"
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patterns-established:
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- "Object URL lifecycle: track in module array, revoke all before re-render"
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requirements-completed: [FRST-01, FRST-02, FRST-03]
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duration: 2min
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completed: 2026-03-29
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---
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# Phase 03 Plan 03: Forest Scene Summary
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**SVG woodland background with 4x3 CSS grid overlay rendering IndexedDB forest elements with fade-in animation**
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## Performance
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- **Duration:** 2 min
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- **Started:** 2026-03-29T11:40:00Z
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- **Completed:** 2026-03-29T11:42:00Z
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- **Tasks:** 2
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- **Files modified:** 3
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## Accomplishments
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- SVG forest background with sky gradient, clouds, sun, background trees, hills, and ground
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- 4x3 CSS grid overlay positioned absolutely over SVG for element placement
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- renderForestScene() loads all ForestElements from IndexedDB and renders as images with random offset
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- New element animation (fade-in + scale-up, 1.2s ease-out) via CSS class
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- Object URL memory leak prevention with tracked revocation on re-render
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: SVG forest background and grid HTML structure** - `c9abc9e` (feat)
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2. **Task 2: Render forest elements from IndexedDB** - `e1fc5eb` (feat)
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## Files Created/Modified
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- `index.html` - Added forest scene container with SVG background and grid overlay in forest screen
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- `src/styles/main.css` - Added forest scene CSS: grid layout, element styling, appear animation keyframes
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- `src/forest/scene.ts` - Added renderForestScene() with IDB loading, Object URL management, animation class
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## Decisions Made
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- SVG element order: sky rect painted first (background), then clouds/sun, trees, hills, ground on top for correct visual layering
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- Object URLs stored in module-level array and revoked before each re-render to prevent memory leaks
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- Random offset of +-10-20px applied to each element image for natural, non-rigid placement within grid cells
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Forest scene ready for Plan 04 (reward flow) to call renderForestScene(db, newElementId) after generating new elements
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- Level map still renders alongside the forest scene as expected
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## Self-Check: PASSED
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- All 3 modified files exist on disk
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- Both task commits verified in git log (c9abc9e, e1fc5eb)
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- SUMMARY.md created successfully
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---
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*Phase: 03-komplettes-spielerlebnis*
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*Completed: 2026-03-29*
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